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Respuestas a la pregunta
Respuesta:
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.
quieres hacer un juego te dejo el código
#include<iostream>
#include<windows.h>
#include<conio.h>
#define IZQUIERDA 75
#define DERECHA 77
char avion_11[]={' ',' ',' ','*',' ',' ',' ',0};
char avion_12[]={' ',' ','*','*','*',' ',' ',0};
char avion_13[]={' ','*',' ','*',' ','*',' ',0};
char explosion_11[]={' ',' ',' ','*',' ',' ',' ',0};
char explosion_12[]={' ',' ','*','*','*',' ',' ',0};
char explosion_13[]={' ',' ',' ','*',' ',' ',' ',0};
char explosion_r1[]={' ',' ','*','*','*',' ',' ',0};
char explosion_r2[]={' ','*','*','*','*','*',' ',0};
char explosion_r3[]={' ',' ','*','*','*',' ',' ',0};
char borraravion[]={' ',' ',' ',' ',' ',' ',' ',0};
int num_vidas = 3;
int corazones = 3;
int ix = 40;
int iy = 19;
int y = 8 , x = 12;
int yy = 12 , xx = 17;
int x1 = 58 , y1 = 6;
int x2 = 70 , y2 = 9;
int x3 = 46 , y3 = 7;
int x4 = 35 , y4 = 11;
int i,v;
int repeticion = 0 , nivel = 1;
bool condicion = false;
void gotoxy(int x , int y)
{
HANDLE hCon;
COORD dwPos;
dwPos.X = x;
dwPos.Y = y;
hCon = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hCon,dwPos);
}
void vidas(int vi)
{
gotoxy(1,1); printf("vidas %d",vi);
}
void Barra_salud(int n)
{
gotoxy(72,1); printf(" ");
gotoxy(73,1); printf(" ");
gotoxy(74,1); printf(" ");
for(v = 0 ; v < n ; v++)
{
gotoxy(72+v,1);
printf("%c",3);
}
}
void Explosion(void)
{
gotoxy(ix,iy); puts(explosion_11);
gotoxy(ix,iy+1); puts(explosion_12);
gotoxy(ix,iy+2); puts(explosion_13);
Sleep(380);
gotoxy(ix,iy); puts(explosion_r1);
gotoxy(ix,iy+1); puts(explosion_r2);
gotoxy(ix,iy+2); puts(explosion_r3);
Sleep(380);
gotoxy(ix,iy); puts(avion_11);
gotoxy(ix,iy+1); puts(avion_12);
gotoxy(ix,iy+2); puts(avion_13);
}
void jugar(void)
{
//rutina de los asteroides
gotoxy(x,y); printf("%c",2);
gotoxy(xx,yy); printf("%c",2);
gotoxy(x1,y1); printf("%c",2);
gotoxy(x2,y2); printf("%c",2);
gotoxy(x3,y3); printf("%c",2);
Sleep(70);
gotoxy(x,y); printf(" ");
gotoxy(xx,yy); printf(" ");
gotoxy(x1,y1); printf(" ");
gotoxy(x2,y2); printf(" ");
gotoxy(x3,y3); printf(" ");
if(y > 20)
{
y = 4;
x = rand() % 70 +6;
if(y == 4)
condicion = false;
}
if(yy > 20)
{
yy = 4;
xx = rand() % 70 +6;
}
if(y1 > 20)
{
y1 = 4;
x1 = rand() % 70 +6;
}
if(y2 > 20)
{
y2 = 4;
x2 = rand() % 70 +6;
}
if(y3 > 20)
{
y3 = 4;
x3 = rand() % 70 +6;
}
//rutina para mover avion
if(kbhit())
{
unsigned char tecla = getch();
switch (tecla)
{
case IZQUIERDA:
if(ix > 4)
{
gotoxy(ix,iy); puts(borraravion);
gotoxy(ix,iy+1); puts(borraravion);
gotoxy(ix,iy+2); puts(borraravion);
ix -=2;
gotoxy(ix,iy); puts(avion_11);
gotoxy(ix,iy+1); puts(avion_12);
gotoxy(ix,iy+2); puts(avion_13);
}
break;
case DERECHA:
if(ix < 70)
{
gotoxy(ix,iy); puts(borraravion);
gotoxy(ix,iy+1); puts(borraravion);
gotoxy(ix,iy+2); puts(borraravion);
ix +=2;
gotoxy(ix,iy); puts(avion_11);
gotoxy(ix,iy+1); puts(avion_12);
gotoxy(ix,iy+2); puts(avion_13);
}
break;
}
}
//rutina para golpe de asteroides
if( (x > ix && x<ix + 6 && y == iy-1) || (xx > ix && xx<ix + 6 && yy == iy-1) ||
(x1 > ix && x1<ix + 6 && y1 == iy-1) || (x2 > ix && x2<ix + 6 && y2 == iy-1) )
{
corazones --;
Barra_salud(corazones);
printf("\a");
}
gotoxy(ix,iy); puts(avion_11);
gotoxy(ix,iy+1); puts(avion_12);
gotoxy(ix,iy+2); puts(avion_13);
if(!corazones)
{
num_vidas--;
vidas(num_vidas) ;
Explosion();
corazones = 3;
Barra_salud(corazones);
}
//rutina para cambio de nivel
if(!condicion)
{
repeticion ++;
condicion = true;
}
if( repeticion == 8)
{
nivel++;
gotoxy(35,1); printf("NIVEL %i",nivel);
gotoxy(ix,iy); puts(borraravion);
gotoxy(ix,iy+1); puts(borraravion);
gotoxy(ix,iy+2); puts(borraravion);
iy -=2;
gotoxy(ix,iy); puts(avion_11);
gotoxy(ix,iy+1); puts(avion_12);
gotoxy(ix,iy+2); puts(avion_13);
repeticion = 0;
}
y++;
yy++;
y1++;
y2++;
y3++;
}
int main()
{
vidas(num_vidas);
Barra_salud(corazones);
gotoxy(35,1); printf("NIVEL %i",nivel);
gotoxy(ix,iy); puts(avion_11);
gotoxy(ix,iy+1); puts(avion_12);
gotoxy(ix,iy+2); puts(avion_13);
while(num_vidas > 0 && nivel <= 6)
jugar();
gotoxy(20,15); printf("GAME OVER");
Sleep(1000);
getch();
return 0;
}